i agree to an extent, but lets be real here, the fun is in building your monsters up and fighting other monsters, not sitting there throwing items at them over and over. They work as a microtransaction as you have to be selective about when you buy/use them.Īs for status effects I'd also like to see them have more distinct effects rather than almost all of them just costing you a turn with a different visual effect. With the rate you can earn money being able to purchase golden traps outright would just trivalise the whole game. Originally posted by DakotaThrice:The game is absolutely still balanced around the removed microtransactions, in fact it's not just balance that hasn't been touched there are still a number of dialogue references to the removed microtransactions that no longer make any sense.Ĭatch rate definitely needs adjusting but selling golden traps isn't the way to do it especially when unlike Pokémon you earn money for every completed battle rather than just Tamer battles. going up against one of the bosses? better have an ultra rare, or 20-40 potions because the EXP gain is so low youll never outlevel them.
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saw your first ultra rare? better have 50+ traps on you, and be prepared to sit there for half an hour letting the enemy attack you constantly while your attempts to put it to sleep constantly fail, and attempts to trap it do as well. The game is fun and all, but the disgustingly massive difference between low rarity and high rarity nexo's makes the game an outright chore. likewise, poison and burn are similarly pointless, applying a tiny amount of damage at the end of the turn then going away. that makes sleep, paralyze, and bind absolutely worthless if they dont last at least 2 turns.
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as they stand right now, every single one is worthless because they always (as far as ive seen) last a single turn. Secondly, status ailments NEED to be buffed. either buff capture rates massively, as even capturing uncommon level nexo's can take half a dozen traps when they are at 1hp left and asleep, or (preferably this) make golden traps purchasable for say 10x the cost of a normal trap. the game is clearly still balanced around trying to force the player to buy golden traps with IRL money, but said ability is no longer in game.